Mystic Ages Publishing

{imagination + fun}

I posted a couple of updates for the 2D10 line, which remains free and fun. There is definitely some good response on RPGNow, and I look forward to see how it might work for various gaming groups out there. However, there is more good stuff on the way.

Planet Nine is a free setting for 2D10, a sort of conspiracy-laden, alien invasion one page foundation for some cool stories if you are in love with X-Files or even classic bad movies like "They Live". Get it here

I've also updated the core 2D10 rules with some slight grammar changes. Nothing major. Grab it here.

Per a comment on RPGNow, I will likely scale back the number of attribute points available in hero creation to make things a bit more balanced and challenging for heroes. I am taking another look at this, but here's how it shakes out. A starting hero with a Prowess of 7, an occupation like warrior, and a feat like "punch you in the skull" could theoretically end up rolling 3D10+14 for an attack. There's few villains that would stand up to that. For now, I recommend distributing 10 points among the four attributes with a max of 5 to help balance things out.

Of course, I want heroes to do great damage, so it's not the end of the world if your heroes mow down orc bands. Go for it.

-- Nathan


Hey, it's been a fun few weeks of writing for my updated 2D10 line.

The good news is - I'm are getting solid feedback and positive responses. According to my records, the core 2D10 RPG pdf has been downloaded 342 times. (This doesn't count anyone who has grabbed the PDF via my Dropbox account.) I'll keep uploading items when they are ready, so stay tuned.

If you missed it, the first two parts of what I once called the Rise of War trilogy for 2D10 are available. I wrote these adventures years ago as part of a D20 campaign. Like anything written by a younger "you", they needed heavy editing. The last installment in the series should be done by early next week.

Later today, I'll be tossing up Extra Rules for 2D10. Not sold on that name though, but I don't like "Advanced Rules" because the PDF includes options rather than a more complex variation of the ruleset. I might go with "Bonus Crunch", but I'm not sure what that means either. These additional rules feature stuff like a more traditional hit point system, will, magic points, extra combat crunch, and a few other bits.

What else is coming? I've got a sample one page setting called Planet Nine that I am fiddling with. Also, there is some energy on my part to produce an updated version of Army of Judgment, a very old post-apocalyptic superhero game with 2D10. This would not be a one page PDF, so I'll have to decide if I want to sell it or just give it away anyway.

Thanks for your support!

-- Nathan


Here's another blast from the past.

While I was working hard on Eldritch Ass Kicking, I crafted a generic set of rules that I was going to use with some goofy setting material I had poking around. You may see some of that in the future. They use the familiar 2D10 mechanic and were intended to be free and simple. I was fixated with brevity at the time, so a one page rule sheet seemed appealing.

Go ahead and grab a copy via this link.

-- Nathan


Santa vs. Santa

Santa vs. Santa is my newest free roleplaying game. You play an elf super spy working for Kris Kringle with a job to help protect Christmas. Opposite the forces of the North Pole is the vile Evil Santa, a cloned experiment gone terribly awry. Confront the forces of evil and insure children around the world have a very merry Christmas!

I originally wrote it as the Christmas Wars or Santa's Little Helpers some years ago. The new PDF incorporates a short story I wrote for my niece a few holidays ago, updated and sleeker rules, and a few extras. Enjoy it as my Christmas gift to you.

Grab it at RPGNow.com for free.

Merry Christmas!

-- Nathan


Bellbot is a funny little roleplaying game that I wrote several years ago.

I've always had it on my mind to re-release it, so I did clean up a bit of the text and add a little bit more content. You can find the full gorgeously readable text on this site, but now, you can also download an 11-page PDF of the rules with a fancy-esque cover page and some bits of open source art. It's all in good fun.

I'm planning to spend less time doing layout type things, because I'd prefer to write more. That's one of the reasons I am giving Ghost.org a shot as my new blog host. We'll see if I go with this for a year or not. In the meanwhile, I'm trying to dump all of the pure text from any games I have written on here, so you can easily enjoy them via your favorite mobile, tablet, or PC.

-- Nathan