Mystic Ages Publishing

{imagination + fun}

If you wander over to RPGNow/DriveThruRPG, you can download an updated copy of the 2D10 rules, still in one page, with a couple of fixes.

Responding to some great comments and feedback, I lowered the amount of starting attribute points to 10. It's an easy fix which balances the game a bit more. I think you'll like it.

In the background, I'm still working on some edits to Army of Judgment, a post-apocalyptic superhero game that needs a little sharper focus before I'm happy with it. Frankly, I'm too fixated on the setting, which is painted on some broad brushes but doesn't stand out to me. I'll be rewriting some bits to focus more on the heroes.


I posted a couple of updates for the 2D10 line, which remains free and fun. There is definitely some good response on RPGNow, and I look forward to see how it might work for various gaming groups out there. However, there is more good stuff on the way.

Planet Nine is a free setting for 2D10, a sort of conspiracy-laden, alien invasion one page foundation for some cool stories if you are in love with X-Files or even classic bad movies like "They Live". Get it here

I've also updated the core 2D10 rules with some slight grammar changes. Nothing major. Grab it here.

Per a comment on RPGNow, I will likely scale back the number of attribute points available in hero creation to make things a bit more balanced and challenging for heroes. I am taking another look at this, but here's how it shakes out. A starting hero with a Prowess of 7, an occupation like warrior, and a feat like "punch you in the skull" could theoretically end up rolling 3D10+14 for an attack. There's few villains that would stand up to that. For now, I recommend distributing 10 points among the four attributes with a max of 5 to help balance things out.

Of course, I want heroes to do great damage, so it's not the end of the world if your heroes mow down orc bands. Go for it.

-- Nathan

Hey, it's been a fun few weeks of writing for my updated 2D10 line.

The good news is - I'm are getting solid feedback and positive responses. According to my records, the core 2D10 RPG pdf has been downloaded 342 times. (This doesn't count anyone who has grabbed the PDF via my Dropbox account.) I'll keep uploading items when they are ready, so stay tuned.

If you missed it, the first two parts of what I once called the Rise of War trilogy for 2D10 are available. I wrote these adventures years ago as part of a D20 campaign. Like anything written by a younger "you", they needed heavy editing. The last installment in the series should be done by early next week.

Later today, I'll be tossing up Extra Rules for 2D10. Not sold on that name though, but I don't like "Advanced Rules" because the PDF includes options rather than a more complex variation of the ruleset. I might go with "Bonus Crunch", but I'm not sure what that means either. These additional rules feature stuff like a more traditional hit point system, will, magic points, extra combat crunch, and a few other bits.

What else is coming? I've got a sample one page setting called Planet Nine that I am fiddling with. Also, there is some energy on my part to produce an updated version of Army of Judgment, a very old post-apocalyptic superhero game with 2D10. This would not be a one page PDF, so I'll have to decide if I want to sell it or just give it away anyway.

Thanks for your support!

-- Nathan

Great news, everyone!

I uploaded the latest edition of 2D10 RPG on RPGNow/DriveThruRPG. It's up and ready to be downloaded. I encourage you to share it freely on social media and other places.

Tomorrow, I will throw up an edited, corrected version of the Hero Sheet as a free download.

Following that, Beasties & Bandits should be close to finished and the one page adventure "The Truce".

Stay tuned.

-- Nathan

If you haven't checked out the RPG.Net thread yet, I've gotten ton of great feedback on the 2D10 RPG.

I really appreciate that there is recognition that I am trying to write clearly and succinctly and that the system is flexible and fun for some quick, imaginative play. Some good play results help too. With my latest revision, which I am going to pick through again today for errors or ways to make it a little clearer, I am really close to releasing it next week on RPGNow.

Updates will still come, and I may still keep my Dropbox links.

After the initial rules, I will share some of the other things. I have edits coming for the character sheet next. Beasties & Bandits is kind of close to being ready, though I do need to make a few corrections there too.

It's fun to write again, and by keeping things short, I don't get bogged down quite as much as I used to with larger projects.

Stay tuned!

-- Nathan