Playtesting Ongoing
14/03/12 22:21
It’s a busy season in my offline work, but I continue to plug away at Foreign Element, entering in some online playtesting with a couple of nice folks at RPG.Net.
It’s still early, but I’ll learn more about how the system holds up as soon as crazed robots and snack-induced zombies overrun our valiant heroes.
Foreign Element is definitely not in the hard scifi genre - I am just way too fuzzy with science. It’s more pulpy with dashes of humor. I’ve tried to include a large enough view of the game world so that the missions can lead to unexpected directions. I can’t wait to get some more solid previews out there.
Stay tuned.
It’s still early, but I’ll learn more about how the system holds up as soon as crazed robots and snack-induced zombies overrun our valiant heroes.
Foreign Element is definitely not in the hard scifi genre - I am just way too fuzzy with science. It’s more pulpy with dashes of humor. I’ve tried to include a large enough view of the game world so that the missions can lead to unexpected directions. I can’t wait to get some more solid previews out there.
Stay tuned.
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Foreign Element Preview #1
10/02/11 21:53
First, I got a few nagging bugs fixed on the site. I’ll continue to update content as we go along, but it’s coming together nicely.
Second, Foreign Element Preview #1 is out! This is unbelievable. I have been working on this game for quite sometime. Over the past couple of weeks, I finally had the breakthrough I wanted and got the rules and a lot of the text into a good shape. I am still working on a couple of areas, like the GM section and an opening mission. A cover piece is close.
All in all, I’m excited and you should be too.
You can get a glimpse of the Preview, which includes the current draft of rules, here.
Foreign Element has a bit of a rules light feel to it - the game rules are no more than 8 pages (currently). However, the game is tightly put together and geared toward what I want - fast and furious action against hordes of baddies. Death is not the same sort of deal breaker as it is in other games. Combat is fast and imaginative. Heroes will be put in a lot of pressure cooker situations as they try to infiltrate distant planets, get the stuff they need, and get out alive.
Note that I am also accepting playtesters. I am eager for some groups and GMs to look it over and put it to the test. Anybody who helps out will get a special surprise a little bit later. I love playtesters.
Grab it and let me know what you think. I am eager for some first comments.
- Nathan
Second, Foreign Element Preview #1 is out! This is unbelievable. I have been working on this game for quite sometime. Over the past couple of weeks, I finally had the breakthrough I wanted and got the rules and a lot of the text into a good shape. I am still working on a couple of areas, like the GM section and an opening mission. A cover piece is close.
All in all, I’m excited and you should be too.
You can get a glimpse of the Preview, which includes the current draft of rules, here.
Foreign Element has a bit of a rules light feel to it - the game rules are no more than 8 pages (currently). However, the game is tightly put together and geared toward what I want - fast and furious action against hordes of baddies. Death is not the same sort of deal breaker as it is in other games. Combat is fast and imaginative. Heroes will be put in a lot of pressure cooker situations as they try to infiltrate distant planets, get the stuff they need, and get out alive.
Note that I am also accepting playtesters. I am eager for some groups and GMs to look it over and put it to the test. Anybody who helps out will get a special surprise a little bit later. I love playtesters.
Grab it and let me know what you think. I am eager for some first comments.
- Nathan